The Streets of Rogue Character Pack adds six new playable characters, each with their own unique new abilities and Big Quests: - Mech Pilot: Pilot your very own mini-mech and slaughter all of the city's creeps, RoboCop style! - Courier: Strap on a pair of roller skates and speed around the city delivering packages!
- The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all.
- Streets of Rogue - Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated.
'Streets of Rogue' (ALL) Gets Release Date - Screens & Trailer
by Rainier on June 22, 2019 @ 4:19 a.m. PDT
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Streets of Rogue will be leaving Steam Early Access, as well as come to PS4, Xbox One and Switch, on July 12, 2019.
Streets of Rogue is available for Pre-order now:
Tinybuild are giving away 20 Steam keys for Streets of Rogue
For a chance to win one, simply:
- Like & Retweet this tweet
- Make sure to follow @tinyBuild and Matt Dabrowski
OR
- Like, Comment & Share this Facebook post
- Like @tinyBuild on Facebook
Key Features:
- Play the game YOUR way! Don't want to kill anybody? That's cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won't put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors. Oh, and guns too.
- 4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
More articles about Streets of Rogue
Factsheet
Developer:
Matt Dabrowski
Based in Los Angeles, CA
Release date:
July 12, 2019
Platforms:
PC, Mac, Linux
Xbox One
PS4
Nintendo Switch
Website:
streetsofrogue.com
$19.99 |
Description
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. Will you play as a soldier who shoots first and asks questions later? A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition? A genial bartender who can talk his way past the most intimidating of guards? Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
History
I've been a fan of roguelikes and rogue-lites for ages, and I think there's a vast amount of room for growth within the 'procedural generation + permadeath' confines of the genre. When I had the idea for the game in late 2013, I absolutely couldn't NOT make it, for a couple of different reasons. First of all, couldn't think of any other rogue-lites that had tried to accomplish the same sort of free-form, player agency-heavy gameplay Streets of Rogue is doing. Years into development, I still haven't seen anyone attempt it. This is unexplored territory for the genre. Secondly, the open-ended nature of the game allowed me to adopt a 'kitchen sink' mentality, and throw in whatever crazy, funny things I could dream up. As a teenager developing games in the late '90s and early '00s, I feel like myself and a a lot of my contemporaries took this approach to our work. This often resulted in some truly memorable, idiosyncratic experiences where the creators' personalities were on full display. Streets of Rogue allows me the opportunity to share something unique with the world. I didn't want to play it safe in my design. This is my experimental 'go nuts' game, and I've always wanted it to challenge the norm. This has also made the game particularly challenging to develop, as I have no direct template to follow, beyond the loose tropes of the roguelike genre. Placing complicated AI characters into a world of emergent game mechanics in which the player has tons of options beyond 'kill', is a complicated task. Add in random world generation, and it becomes a staggering one! But with great risks come great rewards. I think players will find a multitude of ways to engage with my systems that I never could have anticipated, allowing for tons of unique stories to emerge!
Features
- Play the game YOUR way! Don't want to kill anybody? That's cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won't put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors. Oh, and guns too.
- 4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
Videos
Launch TrailerYouTube
Gameplay RundownYouTube
Maj0r Lee ReviewYouTube
Images
Logo & Icon
Awards & Recognition
- 'Indie Game Garage' 2015 Winner
- 'Indie Megabooth' GDC 2016 Selection
Request Press Copy
Please fill in your e-mail address below to complete a distribute() request and we'll get back to you as soon as a press copy is available for you. Steam keys only - For console keys, please email pr@tinybuild.com
Alternatively, you can always request a press copy by sending us a quick email.
Monetization Permission
Matt Dabrowski allows for the contents of Streets of Rogue to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Streets of Rogue is legally & explicitly allowed by Matt Dabrowski. This permission can be found in writing at http://www.streetsofrogue.com/press/sheet.php?p=streets_of_rogue.
Streets Of Rogue Best Character
Tinybuild are giving away 20 Steam keys for Streets of Rogue
For a chance to win one, simply:
- Like & Retweet this tweet
- Make sure to follow @tinyBuild and Matt Dabrowski
OR
- Like, Comment & Share this Facebook post
- Like @tinyBuild on Facebook
Key Features:
- Play the game YOUR way! Don't want to kill anybody? That's cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won't put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors. Oh, and guns too.
- 4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
More articles about Streets of Rogue
Factsheet
Developer:
Matt Dabrowski
Based in Los Angeles, CA
Release date:
July 12, 2019
Platforms:
PC, Mac, Linux
Xbox One
PS4
Nintendo Switch
Website:
streetsofrogue.com
$19.99 |
Description
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. Will you play as a soldier who shoots first and asks questions later? A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition? A genial bartender who can talk his way past the most intimidating of guards? Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
History
I've been a fan of roguelikes and rogue-lites for ages, and I think there's a vast amount of room for growth within the 'procedural generation + permadeath' confines of the genre. When I had the idea for the game in late 2013, I absolutely couldn't NOT make it, for a couple of different reasons. First of all, couldn't think of any other rogue-lites that had tried to accomplish the same sort of free-form, player agency-heavy gameplay Streets of Rogue is doing. Years into development, I still haven't seen anyone attempt it. This is unexplored territory for the genre. Secondly, the open-ended nature of the game allowed me to adopt a 'kitchen sink' mentality, and throw in whatever crazy, funny things I could dream up. As a teenager developing games in the late '90s and early '00s, I feel like myself and a a lot of my contemporaries took this approach to our work. This often resulted in some truly memorable, idiosyncratic experiences where the creators' personalities were on full display. Streets of Rogue allows me the opportunity to share something unique with the world. I didn't want to play it safe in my design. This is my experimental 'go nuts' game, and I've always wanted it to challenge the norm. This has also made the game particularly challenging to develop, as I have no direct template to follow, beyond the loose tropes of the roguelike genre. Placing complicated AI characters into a world of emergent game mechanics in which the player has tons of options beyond 'kill', is a complicated task. Add in random world generation, and it becomes a staggering one! But with great risks come great rewards. I think players will find a multitude of ways to engage with my systems that I never could have anticipated, allowing for tons of unique stories to emerge!
Features
- Play the game YOUR way! Don't want to kill anybody? That's cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won't put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors. Oh, and guns too.
- 4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
Videos
Launch TrailerYouTube
Gameplay RundownYouTube
Maj0r Lee ReviewYouTube
Images
Logo & Icon
Awards & Recognition
- 'Indie Game Garage' 2015 Winner
- 'Indie Megabooth' GDC 2016 Selection
Request Press Copy
Please fill in your e-mail address below to complete a distribute() request and we'll get back to you as soon as a press copy is available for you. Steam keys only - For console keys, please email pr@tinybuild.com
Alternatively, you can always request a press copy by sending us a quick email.
Monetization Permission
Matt Dabrowski allows for the contents of Streets of Rogue to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Streets of Rogue is legally & explicitly allowed by Matt Dabrowski. This permission can be found in writing at http://www.streetsofrogue.com/press/sheet.php?p=streets_of_rogue.
Streets Of Rogue Best Character
Additional Links
Gamepedia
Streets of Rogue Wiki streetsofrogue.gamepedia.com.
Rock Paper Shotgun
Premature Evaluation: Streets of Rogue rockpapershotgun.com.
Kotaku
Streets Of Rogue Is A Roguelike You Can Talk, Bribe, Or Smash Your Way Through steamed.kotaku.com.
PC Gamer
Streets of Rogue is a fun procedural city-based free-for-all roguelike pcgamer.com.
Reigns true. Destructoid
Streets of Rogue is currently free and lets you smash buildings as a giant gorilla destructoid.com.
Game Informer
The Very Best Indie Games of GDC gameinformer.com.
Made With Unity
Streets of Rogue: A Fascinating Mess - Article by Matt madewith.unity.com.
New Retro Games
Very entertaining writeup newretrogames.wordpress.com.
Streets Of Rogue Custom Character
Handsome, Trustworthy PC Gaming Blog
'Best roguelite ever.' handsometrustworthy.com.
About Matt Dabrowski
Boilerplate
Ahoy. I'm Matt. I makes games. Suuuup?
More information
More information on Matt Dabrowski, our logo & relevant media are available here.
Streets of Rogue Credits
Matt Dabrowski
Game Developer
Streets Of Rogue Download
Craig Barnes
Music and Sound Design
Streets Of Rogue Secret Characters
Matthew Weekes
Environmental Art Sim racing telemetry - f1 2020 download.
PlayEveryWare
Console Development
Streets Of Rogue Character Pack Download Free Torrent
tinyBuild
Publisher
Contact
Inquiries
matt.a.dabrowski@gmail.com
Twitter
twitter.com/madguy90
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks